Quick answerBEFF combines the listed C1 and C2 values into an outcome. Which side supplies the texture and which side acts as the donor depends on the clothing category.
Which side controls the texture?
The rule is category-specific. The current MAX1382 calculations use the following direction:
| Categories | Texture side | Finished drawable or donor side |
|---|---|---|
| Tops, hats, armour, glasses, gloves | C1 | C2 |
| Masks, undershirts, shoes, legs, bags, accessories | C2 | C1 |
A donor is the side carrying the finished drawable or version you are trying to create. Always use the exact combination because special category rules and alternative texture items can apply.
What do real combinations look like?
Compare male top 324 / 9, where the top texture comes from C1, with male mask 169 / 25, where the mask texture comes from C2.
Question
No. Masks, legs, shoes, bags, accessories and undershirts are flipped in the current MAX1382 calculation, so follow the values printed on that category page.
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